Why don’t I like Heist stories?

So here’s something I’ve been puzzling over.

I like Mystery stories- ones where a clever character tries to puzzle through a challenge and then put all the pieces together to solve a problem. (Murder, Puzzle, whatever.) And you would think that I would like Heist stories (Ocean’s 11, Leverage, Lupin III, etc) just as much, if not more, because they’re just the flipside of mysteries. Heck, they’re even better than mysteries in theory because the characters are hyper-proactive, usually very smart and capable, and everything is working toward a clear goal. It’s a total recipe for successful storytelling!

But, they leave me as cold as the gold they steal.

I don’t hate them. I don’t even dislike them. It’s just on the whole they just hold nearly zero interest for me, and I’m actually puzzled myself as to why. Heck, I’ve even written one or two of them for KFAT over the years (the most obvious being the second season premier of Twin Stars) but when it comes to reading/viewing/listening to other people do them it just doesn’t click.

I can also think of a few recent heist-esque movies I liked, like MI: Ghost Protocol (didn’t like the ones before it, though) and Fast Five wasn’t bad either. (Not great, but fun.) Although I have to think hard to find Heist stories I liked, and these came to mind because they were recent.

Maybe it’s one of those things you either like or you don’t, and I just don’t. Not sure.

Anyone else out there feel the same way?

 

Project Play- Aftermath

Today I attended Project Play, London’s first (or is that most recent? not sure) gaming convention of the universal sort. What I mean by that is that there wasn’t just Role Playing Games, or Tabletop Games, or Electronic Games, or Console Games, or Mobile Games, or Tablet Games or Classic Games or even Card Games- there was all of them! And more!

Fanshawe’s Student Union building was filled with game sellers, producers, and players. It also played host to Doll fans, Cosplayers, and Anime fans, who each had their own little areas, and other oddities like the Personal Computer Museum. (Which made me feel quite old as I looked at all the consoles I used to play as a kid, like the Atari 2600, the Intellivision, and the Commodore 64. I remember when the Vic 20 was new!) A nice collection of different smaller fandoms all under one roof that wouldn’t normally have enough people for a con, but could collectively benefit from being together.

I arrived about halfway into the event and I spent my time flitting from place to place and visiting with different people I knew, but mostly I spent time at the Forest City Go Club table playing teaching games of Go with Matt and Mark (who were kind enough to give up their day to man the table). When I first got there the club had been relegated to a back room, but eventually we managed to get moved to a more central location between a number of video game producers and things really started to hum! Quite a few people were interested in learning about Go, and with luck we made a few new Go fans. (And maybe club members! We’ll see in the coming weeks!)

I’d say somewhere between two and three hundred people came out to Project Play today. That’s just a guess, but by the afternoon that place was really moving, and it was a joy to see. There have been attempts to hold Comic and Sci-Fi conventions in London before, with varying degrees of success, but none of them really brought together so many diverse groups and done it so well.

I hope that there’s another Project Play next year, and that it’s bigger and better advertised than this one! I think they’ve only tapped their potential, and will just get bigger and better from here!

Rob