DNA Podcast 033 – Writing Formulas

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Lester Dent

 

 

 

 

 

 

 

 

In this episode, Rob and Don sit down to discuss story structure. They explore the origins of the 3-act structure, discuss Chris Fox’s Write to Market strategy, and break down the Lester Dent Master Pulp Writing Formula and Michael Moorcock’s How to Write a Book in Three Days method. All this, and why Buffy the Vampire Slayer is really a ninja, are waiting for you in this episode of the Department of Nerdly Affairs!

Writing Creative Procedural Fiction

Heroic Journeys are pretty much the gold standard for modern fiction writing. The vast majority of stories written in any genre are heroic journeys wherein a weak/flawed character grows, develops, and eventually becomes a hero. The standard hero’s journey formula runs like this:

  1. Introduction of the flawed character and their world as it is.
  2. Character is forced out of that world by some event.
  3. Character embraces new situation and tries to overcome it.
  4. Character faces first big challenge and overcomes it.
  5. Character faces first major setback.
  6. Character recovers from major setback.
  7. Character faces antagonist/final challenge.
  8. Character wins and enters new world with their flaw overcome.

For those keeping track, the above would be the generic Heroic Journey plot of a 4-act story (each two parts being 1 “act”) and while there’s some variation, most stories run like this. An introduction, the character entering the new situation, the character learning on a “try/fail” cycle until they get strong enough to face their true enemy and walking out a newly minted hero at the other end.

That’s great for a standard heroic journey story, but does it work for a story where the main character is trying to build/create something? I refer to that kind of story as a type of “Procedural Fiction” because we’re watching the main character follow a procedure- a set of steps that need to followed in order to accomplish a goal.

I would say there are three kinds of procedural fiction:

  1. Standard Procedurals
  2. Creative Procedurals
  3. Exploratory Procedurals.

In a Standard Procedural, the character is following a set of steps which are already proscribed by someone else to accomplish a goal. The most common example of this is Police Procedurals (think CIS or NCIS, or The Mentalist, or whatever is popular this season) where the story is the characters following standard police procedure (or their variant thereof) as they try to investigate the murder of the week. The procedural structure of the steps they must follow give the story its form, and there really isn’t any heroic journey happening here, just witty main characters interviewing people and trying to sort through clues to reach a conclusion.

The key to a Standard Procedural is that they’re following a set of steps already created by someone else, whereas in a Creative Procedural this isn’t entirely true. In a Creative Procedural, a character is trying to build something or accomplish a goal which has a set of steps to complete it, but those steps may be somewhat general or vague. Unlike a Standard Procedural (first examine the body, then interview the witnesses, then look for motive, etc) a Creative Procedural is about a person trying to do a task which is as much an art as it is a science.

For example, let’s say a main character is trying to open a business, which is a common enough Creative Procedural in Japanese Dramas. (The Japanese adore Creative Procedurals with a passion, and produce a lot of them.) While there are known steps to starting a business like “write up a business plan”, “find a location”, “create a sign”, and others, there are also a lot of really vague elements like “find something you’re passionate about” or “master the skill that you’ll be selling to your clients” or “find a mentor” that there’s a lot of different directions and ways to go about it. Whether they’re trying to learn to play the piano at a master level, become a golf pro, become a manga writer/artist, master Poker, or whatever the main character’s goal is, a Creative Procedural is about them navigating the world of possibilities involved with following their chosen pursuit.

[Examples- Breaking Bad (TV), Game of Thrones (TV), Bakuman (manga), Team Medical Dragon (J-Drama), One Piece (TV Anime), most Xianxia fiction.]

Finally, there are Exploratory Procedurals. Simply put, an Exploratory Procedural is one where the main character is making up the procedure as they’re going along. They’re following vague logical steps to do what they’re doing, but they’re also breaking new ground or trying to do something that has never been done before in quite this way. A great example of an Exploratory Procedural is The Martian (movie, book, doesn’t matter) where we have a guy left behind on Mars after a failed attempt to set up a base who must figure out how to survive until someone can come help him. He has lots of knowledge, knows the scientific method, and has some clear goals he wants to reach, but there isn’t a set procedure he can follow to reach those goals- so he makes them up as he goes along in a series of trial and error attempts.

[Examples- The Walking Dead (TV), Overlord (TV Anime), Robinson Crusoe (book), The Monkey King (Chinese Classic), We Are Legion (We are Bob) (book), GATE (TV anime), The Cosmic Computer (book), Battlestar Galactica (TV)]

 

So, to summarize:

A Standard Procedural is about following a well paved road between cities.

A Creative Procedural is about following a series of paths and side trails through the forest to reach a destination.

An Exploratory Procedural is about making a path through the forest using a compass and a machete.

 

However, it’s about the try/fail cycle and how it’s implemented where the heroic journey and the procedural have a parting of the ways.

A Heroic Journey is built on setbacks (the try/fail cycle mentioned above) where the main character fails most of the time but succeeds just enough to keep them going until they reach their goal- each “failure” making them stronger through adversity. The drama in a heroic journey is about the character constantly struggling uphill, and even when they win they often lose in some way, unless it’s the big win at the end that makes the audience feel satisfied.

Procedurals, at least Creative Procedurals and Exploratory Procedurals, don’t work on a try/fail cycle. In fact, if anything, they work on a try/fail/succeed cycle, with the “succeed” part being a key difference between them and the Heroic Journey. In The Martian, for example, if the main character had failed at the end of each of his attempts to grow potatoes or jury rig the heating system, he would have died. Each of those were challenges he had to meet and succeed at to keep the story going. Just the same as a young Manga Artist needs to get a few hits under his belt or else he can’t get anyone to publish his work because he’s in an industry where you can only build on your successes.

So, if that’s the case, what would a structure for an Exploratory or Creative Procedural story look like?

  1. A character has a goal. (Usually created by some inner Need, but not always.)
  2. The character begins working toward achieving that goal and tries to solve the first roadblock they encounter, succeeds.
  3. The character is faced with a new more difficult problem, works to solve it (often building on what they learned the last time and acquiring new skills/knowledge/resources) and succeeds.
  4. The character is faced with a new even more difficult problem, works to solve it (often building on what they learned the last time and acquiring new skills/knowledge/resources) and succeeds.
  5. Repeat as needed.
  6. The character faces the penultimate problem that requires they use the knowledge, resources and skill they gained from solving all the previous problems to overcome. They do it, and succeed.
  7. The character has now gone from victim of the situation to master of the situation.

And each of the “try/fail/succeed” cycles above (2-5) would usually involve the following steps:

  1. Figure out what the problem is.
  2. Try to solve it using current skill/knowledge/resources.
  3. Fail to solve it.
  4. Figure out what changes will be needed to solve it. (Skill/Knowledge/Resources)
  5. Acquire what’s needed to solve it.
  6. Solve it.

Of course, this would get dull if it’s the same thing over and over, so a writer will need to vary this up a little by skipping steps, rearranging steps, adding steps. A common trick is to vary the thing which the character needs to solve the problem (skills/knowledge/resource) so that it keeps the pattern fresh and has the character going in different directions and experiencing new things. This is also why the Japanese tend to love this type of story so much, because they use it to work in actual skills and knowledge the writer has and is teaching the audience through the story.

Also, the writer must always be planting the seeds of the next level of the challenge in the audience’s minds. Sometimes this is self-evident (“I have to become a Sushi Chef, so first I must master making rice, and then cutting fish, and then…”) and sometimes this needs to be set up at the start (“If we don’t succeed in just one year, Mother Earth will disappear!”) and sometimes it’s all about throwing new challenges at the heroes every time they think they’ve won.

And this is one of the Creative/Exploratory Procedural’s other great strengths. It can be as long or short as the writer wishes it to be, and can fit nicely into segmented boxes, which makes it great for serial forms of storytelling. Each Episode/Chapter/Arc is a try/fail/succeed cycle covering a different aspect of the character’s progression, and there can be as many of them as the writer needs to fill up whatever space needs to be filled. (If a task normally has 5 steps to mastering it, then there are 5 story arcs about the character mastering that task. If there are 150 Pokemon to catch, then you can have 150 episodes of catching Pokemon…. Unless you keep adding more… and more… and more…)

Which leads me to a word of caution- Procedurals live or die on novelty and creativity. As soon as they become old-hat and the audience knows all the variations of the formula, the audience will get bored really quickly and stop caring. So while the strength of a procedural is that it can be as long or short as the writer wishes, a good procedural writer knows when the say enough is enough and end it. Sometimes this too is self-evident (the character has reached a level where they can’t go any higher or expand any further) and sometimes the writer just needs to follow their guts and quit while they’re ahead. (Leave while they still want more, and they’ll be back for your next story.)

One last important thing to note about Creative and Exploratory Procedurals is that they’re… well… creative! By their very nature, these two types of Procedurals are about a character (or characters) making and accomplishing something. While a heroic journey is about the transformation of the character(s), the heart of a Creative Procedural is about transforming the world around the character. At the end of a Creative Procedural, the world the character lives in is a different place in some way (big or small), while the main character themselves may or may not have really changed that much at all. (This doesn’t mean that the Main Character in a Creative Procedural can’t completely transform, just that they don’t HAVE to transform like they do through a Heroic Journey.)

I think this is why I find them so attractive. They’re positive stories, about characters using their intelligence to accomplish goals and shape the worlds they live in. They’re about building up and making new things like businesses, communities, organizations, or societies. As opposed to heroic journeys, which are all too often about kicking the designated bad guy’s butt in ways which are all too often more destructive than creative.

And a little creative positivity can go a long way in a hard world.

Rob

What Jackie Chan can teach us about writing action

Following up my post on what writers can learn from Akira Kurosawa, I’m going to do another blog post on writing- this time based on the nine rules that Tony Zhou outlines in the video below about how Jackie Chan masters action comedy. Naturally, it will be easier to follow if you’ve watched the video, so check it out first.

Jackie Chan – How to Do Action Comedy from Tony Zhou on Vimeo.

Action is primarily a visual creature, and is a natural fit for film, but can you do it well in prose? I would say yes, but let’s see if Tony’s 9 Jackie Chan “rules” can be applied to prose writing.

Jackie Chan’s 9 Principles of Action Comedy (as noted by Tony Zhou)

1. Start with a DISADVANTAGE

This one is pretty obvious. If your goal is to build tension, then having your character at a disadvantage in a scene in a must, whether they’re supposed to fight or just trying to run away. The more of a disadvantage you can put them at, the better, although I should note that Jackie primarily makes action-comedies. There is a reason Batman doesn’t most start fights at a disadvantage- because he’s a kick-butt reader surrogate and is supposed to make the reader feel powerful. If you take that away from the reader, they’re not going to like it much. (Although even Batman does occasionally start fights at a disadvantage for variety and dramatic purposes.)

 

2. Use the ENVIRONMENT

Tony is actually combining two points here in the video under one.

The first point he brings up is that Jackie uses the environment in his fights, which makes them more real and unique in a sense. If you can offer your reader something they haven’t seen before in a fight, like a character fighting with a ladder, then that can show that you’ve actually taken the time to think through this fight scene and make it interesting for the reader. If you emphasize the environment properly, it gives the reader a sense of place and can be used to help set up shots.

Speaking of which, the second point is really to set up your shots! If you want to have an action scene, then give the reader a sense of the terrain before and during the action sequence. Don’t be afraid to foreshadow or even lead a little with your descriptions like Jackie does in his movies. In the example they give, Jackie does a shot of a stuntman being knocked down a spiral staircase before he himself uses it shortly for his own actions- and there’s no reason you can’t do this kind of thing too! Use people, objects and even descriptions to lead the reader through the action, and make it easier for them to follow.

 

3. Be CLEAR in your shots

This is a trickier one for writers than you might think.

Normally, writers increase the pace of action scenes by using short, clear sentences and paragraphs to increase the pace of the action and story. They also focus on the very key elements of the events happening to keep from letting description bog down the action as it’s happening. However, to be truly clear about what’s happening you need to describe the action, and you need to do it in a way that paints a clear picture in the reader’s mind so they can follow it without being confused.

So you have to find a balance:

  • Too much description = slow reading and pacing.
  • Too little description = reader confusion.

This is one of the things that makes writing action so difficult- finding that sweet spot that conveys a clear image of the events for the reader to experience and enjoy while at the same time not bogging them down with too much, or disorienting them with too little detail.

 

4. Action & Reaction in the SAME frame

Not sure if this one can apply to writing. The only think I can think of goes back to #3, about being clear in your shots and #2b about letting the reader know where the action is going before it does. If any of you have other thoughts on how this one could be applied, please leave it in the comments.

 

5. Do as many TAKES as necessary

For writers, this is really about how much time you want to spend on your action scenes and effort you want to put into detailing them out. Especially in the modern self-publishing world where getting books out fast is often linked with financial success, it can be hard to spending days, weeks (or months) planning an action scene or sequence, but there are times when quality really is linked with time spent.

Again, like most things with writing, it comes down to balance.

You need to know what you’re capable of, and how much time you’re willing to spend, and then use that time accordingly. If you think you’ll benefit from storyboarding out a whole action scene first and you have the time, then why not? (It might also make a great extra for loyal readers, or to get people to join your mailing list.) But, if you’ve got two weeks to finish this book or the rent doesn’t get paid next month, then you’ll probably want to just do what you can and move on.

 

6. Let the audience feel the RHYTHM

This goes back to #3- let the audience understand what’s happening and they’ll be able to appreciate it more. Also, too many quick cuts (jumping from different points of view, or jumping between simultaneous action at different places) can prevent the reader from really appreciating what’s happening. Both POV jumping and jumping between scenes are effective tools for dramatic pacing in a book, but if you overuse them the reader can get confused or tired by it- so as with garlic and salt in cooking, use them in controlled moderation to avoid leaving a bad taste in the audience’s mouth.

 

7. In editing, TWO good hits = ONE great hit

This is a film editing trick, and I don’t think it can be applied to prose action writing. However, if anyone has some thoughts feel free to note them in the comments section below, I’d be interested to hear them.

 

8. PAIN is humanizing

This one is pretty self explanatory- we empathize with suffering, especially suffering we’ve experienced ourselves, and it brings us closer to the characters and makes them more human. Don’t be afraid to let your characters be hurt, even if it’s just superficial hurts it still reminds us that they’re people and made of flesh and blood like the audience.

Obviously, it also adds to the drama when characters are hurt, because it puts them at a disadvantage in the action and forces them to try even harder to get out of the hole they’re in. If your characters are macho tough-guys, then maybe you don’t want to show them being hurt too much, but if you want the audience to really feel for the character, showing them suffer is a great way to do it. Writer Chuck Palahniuk (of Fight Club fame) once advised that if you want to connect with the reader describe a character’s feet or their mouth, because both places are filled with nerve endings and give us intense sensations in real life.

 

9. Earn your FINISH

Story can be said to be about struggle. Nobody wants to watch a story about a guy who just walks through park and nothing happens, or someone doing something that isn’t hard or difficult for them to do in some way. While you don’t have to make it a series of ever-stronger bosses like a Jackie Chan movie, you should do your best to show that the character had to overcome something (mental, physical, emotional or social, or some combination thereof) to reach their goals and achieve victory.

Don’t be afraid to stack the odds against your characters, and let them have to do something outside of their comfort zone to win. Of course, if you overdo it, it can become ridiculous, so make sure your poor character does at least have a slim chance of winning in the reader’s minds.

 

Final Thoughts

I’ve always been fascinated by the art of writing action in prose form. I think it comes from growing up on comics and action films and then transitioning into literature, where unfortunately the ability to write action varies widely by writer. It’s not an easy skill, and it’s one I struggled with when I was writing my Little Gou short stories and novel, especially since that was literally an attempt to write kung-fu adventures! I don’t claim to have mastered it, and I think I learned a few new tricks watching this video and thinking through this article, but in any case it’s a skill any writer can benefit from developing- whether you’re writing kung fu in old China, car chases through Cairo, or gunfights under the Texas sun.

I’d love to hear your thoughts on this! Please comment below!

Rob

Good Advice from Author Scott Sigler about Writing Your First Novel

Structuring Your Story

Today I came across the blog Storyfix, and author Larry Brook’s 10-part Story Structure Series. In it, Brooks lays out his take on the 4-act structure, and presents it in a straightforward and easily useable way for writers of screenplays and novels to make use of when planning their work. Here’s a sample:

Introducing the Four Parts of Story

Some writers like things in nice little boxes.  Others, not so much.  Either way, you can look at your story like a box, of sorts.  You toss in all kinds of stuff – pretty sentences, plot, sub-plot, characters, themes, stakes, cool scenes – then stir it up and hope that somehow, by the grace of God, it all ends up in some orderly fashion that your reader will enjoy.

That’s one way to write a novel or screenplay.  At the very least, you’ll have to pour the box out and start over again, time after time, before any of what’s inside begins to make sense to anyone but you.  You can get there doing it this way… but there’s abetter way.

If fact, if this is how you go about telling your story, you’ll be reorganizing your box, time after time, until you do finally stumble upon the structure you are about to learn here. Or, more likely, you’ll abandon the project altogether, because nobody will buy it until you do.

Tough to hear, but it’s true.

Now think of that box as a vessel holding four smaller boxes.  Which means, things just got clearer, if not easier.  Imagine that each box is different, designed to hold scenes that are categorized and used differently than the other boxes.

In other words, each box has a mission and a purpose unique unto itself.  And yet, no single box contains the whole story.  Only all four, viewed sequentially, do that job.  Each scene you write is in context to whichever box it goes into.

Imagine that these boxes are to be experienced in sequence.  There’s the first box, the next box, the one after that, and then a final box.  Everything in the first box is there to make the other boxes understandable, to make them meaningful.

Everything in the second box is there to make the first box useful by placing what we’ve come to root for in jeopardy.  The first box may not make sense until the second box is opened, and when it is, the reader is in there with your hero.

Everything in the third box takes what the second box presents and ratchets it up to a higher level with a dramatic new context.  By now we are in full rooting mode for the hero of the story.

Everything in the fourth and final box pays off all that the first three boxes have presented in the way of stakes, emotional tension and satisfaction.

The things that go into any given box go only into that box.  Each has its own mission and context, its own flavor of stuff.  Or, more to the point, scenes.

When you lay out the four boxes in order, they make perfect sense.  They flow seamlessly from one to the next, building the stakes and experiences of the previous box before handing it off to the one that follows.

If you take something out of one box and put it into another, the whole thing can go sideways.  Only by observing the criteria and context of each box with your scenes will the entirety of the collective boxes make sense.

When you add something to the mix – when you’re wondering what to write next – you need to put it into the right box or the whole thing will detonate.

Because the box tells you what it needs.  And it will accept nothing else.

And that, folks, is the theory and opportunity of four-part story structure in a nutshell.

It took me about 90 minutes to read the entire series of articles (which are like a condensed 10-chapter textbook on story structure), and I found that even for someone as familiar with story structure as myself it was still an interesting read. Brooks presents his ideas in a clear approachable fashion, and the way he frames and explains his way of structuring a story is insightful.

One thing I got from the article is the realization that I’m what Brooks calls a “Blueprinter”, which is another take on the whole Plotter/Panster dichotomy. A Blueprinter outlines the key elements of the story structure, but not the details, and then just writes the parts in between those key points. So far, that seems to be the best way to write for me, since I like an element of improvisation, but at the same time I need to know where I’m going so I can direct my writing towards that goal. I’m still trying different styles of planning stories, but this resonated as it’s already something I’m doing.

The one critique of this series I have is that I found the articles tent to get less specific and more vague as they go along. The initial articles are pretty solid, but the later ones (like the one on Pinch Points) get extremely unclear as to what exactly he wants the reader to do with this idea. (Short version- Pinch Points are where the audience (but not necessarily the hero) gets to see what the antagonists are really up to and how screwed the protagonist really is, so that we can build tension.)  He also pretty much ignores the whole issue of climax and how the Second Plot Point is a lead-in to that climax. I can forgive some of this because how a story ends can really vary a lot depending on who writes it, and it’s hard to set down hard and fast guidelines, but I have seen other writing instructors (like Blake Snyder) do it better.

Speaking of Snyder, Brooks has his own version of the Beat Sheet to go along with his story structure, which you might find useful to take a look at after you’ve read the articles. (Since it’s a condensed version of that advice.)

In any case, this series is definitely worth reading, especially if you’re someone who has trouble with structure or are trying to figure out the best way for you to plan your work. The way he presents the parts of a story as working together is pretty solid, and I will be taking some of what he says to heart when thinking about and planning my own stories. Overall, I found this series to be an elaboration on Lester Dent’s Formula in many ways, and I think that’s a good thing, since he takes what Dent offers and reframes it in a way that works for stories as a whole, not just pulp adventure works.

Rob

Classic 12-Chapter Murder Mystery Formula

(Note: This has been floating around the internet for years, and I don’t know who first wrote it (if anyone does, let me know!) but it’s worth archiving and Camp Nanowrimo starts next week, so here it is.)

The classic mystery is popular fiction which follows a specific formula. Clever writers may try to change the formula, but the most clever will cling to it for a very good reason. They work within the bounds of the formula because it works!


The following outline serves the modern mystery novel, as defined by editors and publishers. A typical story will contain 60,000 to 65,000 words (205 manuscript pages) and will be divided into 12 chapters, each approximately 17 pages in length.

The Classic 12-Chapter Mystery Formula

Act I

Introduction of the crime (mystery) and the sleuth

Chapter 1

A. Disclose the crime and mystery to be solved. The crime must capture the imagination. It should have been committed in an extraordinary way and either the victim the perpetuator, or both, should be unusual. Give the reader enough information about the victim to make them truly care that the perpetrator is found out and that justice is served.

B. Early in the story, clues should be revealed which suggest both physical and psychological aspects of the initial crime. Those clues should point to suspects and motive which will cary the sleuth to the end of Act I. Some clues should point the sleuth in the right direction, others may not be obvious or be recognized as actual clues unto later in the story.

C. Introduce the sleuth who will solve the crime early, and have him or her do or say something very clever or unexpected which will establish that person as unique. Create this character with care. His or her personality should be interesting enough to sustain the interest of the reader to the very last page. (or through an entire series of books). It is not necessary to disclose all aspects of the sleuth’s personality at the onset. Let the description unfold gradually to sustain interest. Do reveal enough background to let the reader understand the world in which the protagonist functions. (Small town sheriff, Scotland Yard detective, Pinkerton agent in the old West, country squire, investigative reporter in New York City, etc.)

D. Ground the reader in the time and place where the crime occurs. It is often useful to include some sort of symbol, an object or a person, in the opening scene which serves as a metaphor for what occurs in the story. The reappearance of this symbol at the conclusion of the story will create a certain organic unity.

E. Begin with a dramatic event. Some writers offer a prologue, describing the execution of the crime in detail, as it occurs, possible from the point of view of the victim or perpetrators. The same information could also be revealed by a character, through dialogue. Sufficient details should be furnished to allow the reader to experience the event as though he or she were actually there. Another good opening would be to put the sleuth in a dire situation and allow detail of the crime to unfold in due course.

Chapter 2

A. Set the sleuth on the path toward solving he mystery. Offer plausible suspects, all of whom appear to have had motive, means and opportunity to to commit the crime. Select the most likely suspects, and have the sleuth question them. One of these suspects will turn out to be the actual perpetrator.

B. At the approximate mid-point of Act 1, something should occur which makes it clear to the reader that the crime is more complicated than originally thought. Hints may be given to allow the reader to actually see possibilities not yet known to the sleuth.

Chapter 3

A. The sub-plot should be introduced. The plot will continue to maintain the progress of the story, but the sub-plot will carry the theme, which is a universal concept to which the reader can identify. Sub-plots tend to originate either in a crisis in the sleuth’s private life, or in the necessity of the sleuth to face a dilemma involving a matter of character, such as courage or honesty.

B. The ultimate resolution of the sub-plot with demonstrate change or growth on the part of the protagonist, and will climatic on a personal or professional level. That climax may coincide with, or occur as prelude to the climax of the main plot. The sub-plot may be a vehicle for a romantic interest or a confrontation with personal demons of the sleuth. The author can manipulate the pace of the novel by moving back and forth between the plot and sub-plot.

Act II

Direct the investigation toward a conclusion which later proves to be erroneous.

Chapter 4

A. Reveal facts about suspects, through interrogations and the discovery of clues.

B. Flight, or disappearance of one or more suspect.

C. Develop a sense of urgency. Raise the stakes or make it evident that if the mystery is not solved soon, there will be terrible consequences.

Chapter 5

A. The investigation should broaden to put suspicion on other characters.

B. Information gathered through interviews or the discovery of physical evidence, should point toward the solution, although the relevance may not yet be apparent.

Chapter 6

A. The sleuth’s background is revealed as the sub-plot is developed. Tell the reader what drives the protagonist, what haunts or is missing in his or her life.

B. Make it clear that the sleuth has a personal stake in the outcome, either because of threat to his or her life, or the possibility of revelation of matters deeply disturbing to the protagonist on an emotional level.

Act III

Change of focus and scope of the investigation. This is the pivotal point in the story where it become evident that the sleuth was on the wrong track. Something unexpected occurs, such as the appearance of a second body, the death of a major suspect, or discovery of evidence which clears the most likely suspect. The story must take a new direction.

Chapter 7

A. Reveal hidden motives. Formerly secret relationships come to light, such as business arrangements, romantic involvement’s, scores to be settled or previously veiled kinships.

B. Develop and expose meanings of matters hinted at in Act I., to slowly clarify the significance of earlier clues.

Chapter 8

A. The sleuth reveals the results of the investigation. The reader, as well as the protagonist and other characters, are given an opportunity to review what is known and assess the possibilities.

B. The solution of the crime appears to be impossible. Attempts to solve the crime have stymied the sleuth. Misinterpretation of clues or mistaken conclusions have lead him or her in the wrong direction, and logic must be applied to force a new way of grasping an understanding of the uncertainties.

Chapter 9

A. Have the sleuth review the case to determine where he or she went wrong.

B. Reveal the chain of events which provoked the crime.

C. The crucial evidence is something overlooked in Act I, which appeared to have been of little consequence at the time it was first disclosed. That evidence takes on new meaning with information disclosed in Act III.

D. The sleuth (and perhaps the reader, if a keep observer) becomes aware of the error which remains undisclosed to the other characters.

Act IV

Solution

Chapter 10

A. The sleuth weighs the evidence and information gleaned from the other characters.

B. Based on what only he or she now knows, the sleuth must seek positive proof to back up the yet undisclosed conclusion.

Chapter 11

A. Resolution of the sub-plot

B. The protagonist, having been tested by his or her private ordeal, is strengthened for the final action leading to the actual solution of the mystery.

Chapter 12

A. The Climax – a dramatic confrontation between the sleuth and the perpetrator in which the sleuth prevails. The more “impossible” the odds have been, the more rewarding the climax will be.

B. Resolution – Revelation of clues and the deductive process which lead to the solution. Establish that the case has been solved and justice has been served to the satisfaction of all involved (except, the villain).

Tracking Your Writing Progress

While you wouldn’t normally associate the art-driven author with something numbers-driven like a spreadsheet, the two actually go very well, together. Many authors use Excel and Google Sheets to track their word counts in an effort to improve their performance and to stimulate their productivity.

It’s a kind of psychological hack to be able to see your word counts rise each day and feel accomplished and knowing that you’re making actual progress. So recently, I decided to start tracking my own word output in an experiment to see how it would improve my daily writing (or not). As a result, I went through quite a few spreadsheets to find one that would work for me, and I thought I’d share some of the better finds.

When you start hunting for writer’s word-count spreadsheets, one of the first names that will start popping up is Svenja Liv, and rightly so, as she makes word tracking spreadsheets that are literally works of art. She also makes ones specifically for Nanowrimo, so whether you want yearly or just Nano stats, this page is it!

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Some people have even turned the daily word count thing into a game called The Magic Spreadsheet, and formed a whole writer’s community around it. If you think a little gamification would improve your writing, maybe that’s the way to go for you.

If you want something more weekly and specific, then you might like Jenny Trout’s Big Damn Writing Tracker spreadsheet. It even has quotes in it to keep you motivated to write as you’re recording the wordcount from your latest round of binge writing. It’s also nice because it has spots so you can note what project you were working on to produce which words.

However, my personal favourite is Keith Dumble’s Amazing Mechanical Wordcount Tracker which I copied into my Google Drive so that I can update my word count on my phone or wherever I might be writing.

In fact, I should point out that Google Drive/Sheets will import Excel files, so that if you find a spreadsheet you adore and don’t have Excel on your computer, you can always just upload it to Google Drive to use it.

They key point is, try tracking your wordcount- you might just find it really works for you!

Rob

I signed up for Camp NaNoWriMo

Well, it looks like my July is going to look a whole lot like this…

Typelikecrazy

Registration for Camp NaNoWriMo‘s July session opened yesterday, and being the fool I am I decided to sign up. I’m always looking for ways to improve my writing and do more of it, and I figure this will make sure I get at least 50,000 words done on a book this Summer. I will be publishing my second Novel- Little Gou and the Crocodile Princess in the coming months, and it’s time to get another book ready for editing. Of course, I have to finish writing it first!

So, my plan is to spend June writing/finishing short works and editing Crocodile Princess and preparing for Camp NaNoWriMo, and then dedicating myself 100% to writing something longer in July. As I’ve never even done regular NaNoWriMo before, it will be interesting to try. When it starts, I’ll try to update my blog on how I’m doing, maybe turn it into a bit of a journal of my experiences. We’ll see!

Rob

 

Productivity Hunt- Google Drive

Taking a little tip from Terry Mixon of the Dead Robots’ Society podcast with my newest writing project, I’m going to use Google Drive (aka Google Docs) for my writing this time. With it, I can write on my desktop, laptop, iPhone, or whatever computer I happen to be sitting at that can access the net and it’s all synced constantly into one document. The idea will be to harness all those downtime moments like lunch hours, killing time between classes and waiting in the doctor’s office and use them for writing time. I’ll report back on how it goes!

Rob

My Second Novel- Little Gou and the Crocodile Princess, is done!

In Summer, 2008 I started what was to be my first novel- Little Gou and the Crocodile Princess. A thrilling WuXia adventure story centered around everyone’s favorite gambler in his first long-form adventure. I wrote the first 40,000 words of the story at a rapid pace, with everything coming together like a finely crafted puzzle. It was great, it was fun, it was going to rock!

Then I hit writer’s block with the story so hard that I think it gave my grandchildren a bloody nose.

Try as I might, I couldn’t get the story moving again. All my attempts failed, and the tricks I used to plot it out produced nothing but boring crap.

So, I set it aside and moved on to other projects. I was in full audio-drama production mode, so it wasn’t hard to just let that fill my creative needs and figure that I’d return to Crocodile Princess when the time was right.

Well, after 4 years of aborted attempts, and one novel (Twin Stars, Book One) completed, I sat down at the end of July and told myself I was going to finish this thing. I’d just gotten done listening to Stephen King’s book “On Writing”, which I adored, and decided that instead of plotting it out and trying to force things, I’d follow his approach and just sit down each morning and let it flow. I started using my old laptop, which can’t connect to the net, stuck it in the basement and used that as a writing area. I decided that I wouldn’t force it, just try to feel my way through the story inch by inch as naturally as I could.

Then I wrote. Every day.

I also decided to take some writing advice I’d heard once from Podcaster Mur Lafferty- “It’s okay to suck.” (Which I took to mean your first draft will often suck, but just write it anyways and then fix it during revision.)

Well, this morning, on the last day of Summer (as we teachers reckon it) I wrote the work FIN at end of page 511 and saved it. (Then saved it again on a memory stick, and stuck it up on Carbonite to make sure it doesn’t get lost- ever!) At 96,449 words, I wrote roughly 54,000 of them in just the last month, which means I both won by NaNoWriMo standards, and have now written my longest 100% original work ever. (Twin Stars being an adaption of the first season of the audio dramas.)

Now, I will set it aside and let it sit for a few months while I focus on work, editing Twin Stars and getting it out for sale, and possibly writing my third novel. (Which will likely either be a Young Adult fantasy novel, a detective novel set in Taiwan, or a techno-thriller set in the near future.) Editing Crocodile Princess will also be an interesting challenge, because my writing style has changed a lot in the past four years, and I will have to make the two halves blend with each other. Either way, I’ve finished a novel, and now know I can do it if I try.

For now, the important thing is letting my brain rest and catching up on all the movies and other media I’ve ignoring over the past month while I focussed on writing.

And get lunch. Lunch is good.

Rob