In this episode, Rob and Don are joined by scholar and game designer Graham MacLean to talk about the Independent Tabletop RPG scene. The trio talk about the origins of Indie RPGs, why D&D was the first Indie RPG, and how the Fruitful Void can make you look at games in a new way. All this, and heaping helping of Paranoia are waiting for you in this episode of the Department of Nerdly Affairs.
In this episode, Rob and Don are joined by their friend Chad Hicks to discuss their love of Tabletop Role-Playing Games. The trio explore the history of TRPGS, and talks about their own experiences and growing up playing these games. Along the way, they discuss the appeal of Gamma World, point based vs. random character creation, and their love of Superhero Gaming. All this, and the future of TRPGs are waiting for you in the 20th episode of the Department of Nerdly Affairs.
Oh, I’d love to play this with a room full of my friends!
I actually remember playing the old Star Trek Tactical Combat Simulator pen and paper game from FASA which was basically the same thing done with dice and paper, and it was pretty fun on the rare occasions we got to play with a full crew. (I think that happened maybe twice.) This looks like it takes that idea to the next level, and would be a real blast, especially if the graphics were a little better.
Artemis is designed for anyone who watched Star Trek and dreamed of what it would be like to sit on the bridge of a star ship.
That dream comes at a price, as playing a game of Artemis requires some organization and a lot of hardware. You need up to six computers and a projector or large television for the full experience, as there are five stations that need to be controlled directly and a view screen for the captain. The captain’s job is to ask for information from the other five members of the crew, digest what it all means, look at data on the main view screen, and make command decisions. The game requires a quick wit and the ability to work well with others.
Artemis is $40, which is steep for an indie game with such basic graphics, but that license allows you to play the game on all six computers. There is no DRM, as the game’s creator simply asks you to abide by Wheaton’s Law.
Back when I was a teenager, there was were only a couple of pen and paper RPGs. Dungeons and Dragons was the most popular, but there was another game spoken of in semi-reverant tones that few played- Gamma World.
Why did people speak of it in semi-reverent tones? Well, D&D was heroic, but Gamma World was, well….THIS!
Really. It was that lethal, which is probably why it was the game that everyone knew, but few played on a regular basis. Everything in the game was designed to kill you- everything.
Legion of Gold Module Cover
They even did a set of less lethal “choose your own adventure” type books for kids, here’s the cover of one of them. (I think I had this one too!)