Author Neal Stevenson has put his name behind a new kickstarter project to produce Clang, a realistic swordfighting game for the PC. I’ll let him explain the details below.
Interesting. I’m not quite as excited about it as I was the space combat game, but it’s a neat idea and I hope he makes it happen. I do think a more realistic swordfighting game is needed, but I wonder how much detail you can pack into it before it becomes either a simulation or just a movie where you occasionally push buttons. Do they really expect gamers to pull off combos that take professionals years to master? I don’t think so. But, if you don’t, then it just turns into a movie of you initiating combos and letting the character/computer actually do them according to pre-scripted motion-captured patterns.