So, I spent a week (and a few dollars) working away on Daz Studio to see if I could put together some decent looking characters for the covers of my upcoming Twin Stars novels. So far, I’m pretty impressed by how well it’s gone. Yes, there was a bit of a learning curve, but once I overcame that and learned a few tricks, it all came together pretty quickly. At it turned out, doing Tysen and Ping An was pretty easy, Esther has turned out to be the hardest one so far. (Which is why there’s still no picture of her I’m ready to share.) These aren’t intended to be cover images, just test portraits of the characters.
Let me know what you think! 🙂
Zhang, Ping An
Once upon a time, I was an enthusiast of a program called Bryce 3D, which was a computer graphics program for generating landscapes. I actually used it for a number of other things, since it was primitive (shape) based instead of spline (wire frame) based and much easier to use than the other CG programs on the market at the time. I spent countless hours pushing the program to its limits and making things like buildings, cities, starships and even characters in Bryce.
As you can see by the above, I wasn’t very good, but a) I’m no artist, and b) I was also working with a program designed to produce mountains and landscapes. You can also see my early attempts at compositing live models into shots (they’re not photoshopped in, they were cutouts rendered in-scene), which was necessary because the companion character generation software to Bryce, Poser, was still quite poor in quality at the time.
How times have changed.
Recently, after about a decade, I started to play with Daz Studio 4 (Poser’s descendant) as I’m looking at options for doing my future book covers. Why pay someone if you can do it yourself, right? I knew it had improved, but I didn’t realize it improved this much.
And the best part is that a) these three above were done in a single evening, and b) right now Daz is offering the professional versions of this software for free.