In this episode, Don and Rob are joined by their friend Chad to talk about the movies that they know are awful, but can’t help but have soft spots in their hearts for. This journey takes the trio from classic 50’s monster movies, to the heights of 80s cheese and the depths of Asia’s cinematic vaults. Thrill to Chad’s love of Ed Wood! Stare in shock at Don’s encyclopedic knowledge of 80’s horror! Wonder at Rob’s passion for backwoods monsters! All this, and Don’s dramatic twist surprise that Rob and Chad didn’t see coming, are waiting for you in this episode of the Department of Nerdly Affairs.
So, the other day I was reading the Tough Scifi blog, a blog dedicated to Realistic Space Combat (a subject longtime readers will know I’m fascinated by) and there was a reference to a new game called Children of a Dead Earth, which I clicked on out of curiosity. What I got surprised the heck out of me.
For years, I’ve searched for a game simulating realistic space warfare using actual physics, weapons and tactics that make sense based on what we know of how the universe and space combat could actually work. (No shields, no FTL, no space dogfighting, etc.) Mostly I wanted a game to simulate the actual physics involved, just to see how the whole thing would play out.
Well, Children of a Dead Earth IS that game.
The title comes from the idea that in this setting (which is our own solar system in the future) the Earth has been rendered lifeless, but not before Elon Musk and friends managed to get us out to Mars and colonize space. So it’s a conflict simulator between system powers, and there is a single player campaign all about this very topic. (Although primarily the game is meant to be a “Sandbox” game where players set up scenarios themselves, build their own ships and weapons, and blow the crap out their enemies.)
Now, one of the things about realistic physics is that it involves a lot of math and advanced concepts, which is why this is a very niche product. However, the game has done a great job of making it all very playable, reducing the math to mostly visual sliders and readouts and keeping the game fun instead of tedious. In fact, they’ve made it so playable it might just reach a wider audience than you’d expect, which manged to get it a Very Positive overall rating with 79 reviews on STEAM, which is where you can buy it. You can watch a playthrough here to decide if this is something you’d be interested in:
I have to say, they managed to make it as visually appealing as they could while staying realistic as well. The ships aren’t ships as in the Starship Enterprise, but structures with a cone of armored plate around them. Lasers are invisible, but railguns and coilguns are quite visually impressive and just plain cool to watch in action. And I find the strategic elements that physics brings interesting as well, since it’s primarily orbital combat and you have limited fuel for maneuvering. (Basically, if you don’t think ahead, you’re in deep trouble.)
This game really ups the Space Combat genre in a new way, and provides Scifi authors with a new tool to see how the battles that they’ve got in their books would actually play out. In fact, it shows just how complicated and interesting space combat really can be, which can add whole new layers to tales of future conflicts.
In this episode, Rob and Don interview Scottish science fiction writer Gary Gibson about his career, writing Space Opera, and why Science Fiction has become boring. All this, and why Zardoz is a classic film, in this episode of the Department of Nerdly Affairs.
This past weekend, the new CGI animated series Star Wars:REBELS premiered on the Disney XD app with the first two episodes strung together into a “movie” (which is all of 43 minutes long…). It’s basically the story of how Aladdin comes to join the crew of The Firefly and…err…I mean how EZRA comes to join the crew of the GHOST and fight against the evil oppressive Empire. I wish I was joking, but ever since someone online referred to Ezra as Aladdin, I can’t not see him as Aladdin in space, they even refer to him as a “street rat” during the episode, like they want us to make the connection or something.
As first episode stories go, it’s a confused mess of bad tactics and jumps in logic mixed with lots of action, which means it’s pretty typical and not bad. I’d actually say it’s a better first episode than Clone Wars had, and Clone Wars turned out to be pretty fun series, so I have some hopes for this one. (Having the same creative team from Clone Wars mixed with the creative team for Young Justice gives me extra hope.) On the downside, the core story looks to be another Jedi-Padawan training story, but that can’t be helped since Jedi sell toys and without the Jedi the Star Wars universe is pretty a pretty generic Sci-Fi setting.
I’ll keep watching to see where this one goes. It has real potential, and I trust the people in charge, so it could be a good ride. Rebels premiers on regular TV next week, and with this and the final season of Legend of Korra starting next weekend (officially) it looks like I’m going to have some good weekend TV to look forward to each week!