The Genius- Smartest Reality TV Show Ever!

As I have mentioned before, I am fan of the Japanese manga Liar Game, which is a psychological thriller comic about a group of people playing through a series of seemingly simple social strategy games with their futures hanging in the balance. The basic concept is cleverly played out, and the actual games themselves are fascinating to watch unfold. So much so that the Japanese turned it into two drama series and two movies, and now the Koreans have also made a drama version which puts some nice twists on the original Japanese story.

However, at the same time, the Koreans have also taken things a step further- they’ve produced a reality tv/gameshow version of the concept with real contestants called The Genius. Of course, unlike the manga/drama, the reality tv version isn’t quite so life-and-death, but it makes up for it in cleverness and variety. You see, the Liar Game story has a small flaw, which is the ending is almost always the same for each event, with a few small twists. Once you’ve seen two or three games play out, you can pretty much guess how each round is going to end because there is a clear theme and story happening. Not so for The Genius, where there is no hero, only really smart people trying to outwit each other in a series of elimination rounds, with one person leaving every episode.

the genius poster

And that’s where The Genius shines. It is perhaps the smartest TV contest that I have ever seen. It’s the polar opposite of most reality tv- where the contestants are idiots fumbling and scheming their way through the challenges. In The Genius, the contestants have to be smart in areas like mathematics and psychology, and each has their own specialties they bring to the game. This isn’t a show where your knowledge of useless trivia is going to win you millions, or where you just need to be smarter than a 5th grader, you need to beat people like a career politician at networking or a math wiz at playing the odds.

Now, considering that most reality tv game shows are based on the idea of even the dumbest person in the room being able to play along, you’d think this concept would be dead in the water and never go anywhere. However, The Genius has already finished it’s third season and is currently one of the top rated things on Korean TV. It’s a huge success, and you only need to watch it to see why- it challenges its audience instead of pacifies them, but it’s based on basic social skills and situations that most people can understand with a bit of thought.

If you have the chance, give it a look (with English subtitles, click “watch online” to bring up the video player). The episodes run around 90 minutes each, and once you get into it, it’s addictive as hell! (And I’m someone who generally watches neither game shows or reality TV because they bore me too much.)


The OODA Loop

Came across this today, interesting reading:

The OODA Loop

Boyd’s key concept was that of the decision cycle or OODA Loop, the process by which an entity (either an individual or an organization) reacts to an event. According to this idea, the key to victory is to be able to create situations wherein one can make appropriate decisions more quickly than one’s opponent. The construct was originally a theory of achieving success in air-to-air combat, developed out of Boyd’s Energy-Maneuverability theory and his observations on air combat between MiGs and F-86s in Korea. Harry Hillaker (chief designer of the F-16) said of the OODA theory, “Time is the dominant parameter. The pilot who goes through the OODA cycle in the shortest time prevails because his opponent is caught responding to situations that have already changed.”

Boyd hypothesized that all intelligent organisms and organizations undergo a continuous cycle of interaction with their environment. Boyd breaks this cycle down to four interrelated and overlapping processes through which one cycles continuously:

Observation: the collection of data by means of the senses

Orientation: the analysis and synthesis of data to form one’s current mental perspective

Decision: the determination of a course of action based on one’s current mental perspective

Action: the physical playing-out of decisions

Of course, while this is taking place, the situation may be changing. It is sometimes necessary to cancel a planned action in order to meet the changes.

This decision cycle is thus known as the OODA loop. Boyd emphasized that this decision cycle is the central mechanism enabling adaptation (apart from natural selection) and is therefore critical to survival.

Boyd theorized that large organizations such as corporations, governments, or militaries possessed a hierarchy of OODA loops at tactical, grand-tactical (operational art), and strategic levels. In addition, he stated that most effective organizations have a highly decentralized chain of command that utilizes objective-driven orders, or directive control, rather than method-driven orders in order to harness the mental capacity and creative abilities of individual commanders at each level. In 2003, this power to the edge concept took the form of a DOD publication “Power to the Edge: Command…Control…in the Information Age” by Dr. David S. Alberts and Richard E. Hayes. Boyd argued that such a structure creates a flexible “organic whole” that is quicker to adapt to rapidly changing situations. He noted, however, that any such highly decentralized organization would necessitate a high degree of mutual trust and a common outlook that came from prior shared experiences. Headquarters needs to know that the troops are perfectly capable of forming a good plan for taking a specific objective, and the troops need to know that Headquarters does not direct them to achieve certain objectives without good reason.

In 2007, strategy writer Robert Greene discussed the loop in a post called “OODA and You”.[6] He insisted that it was “deeply relevant to any kind of competitive environment: business, politics, sports, even the struggle of organisms to survive”, and claimed to have been initially “struck by its brilliance”.

via John Boyd (military strategist) – Wikipedia, the free encyclopedia.

Also worth noting from the entry:

Boyd divided warfare into three distinct elements:

  • Moral Warfare: the destruction of the enemy’s will to win, disruption of alliances (or potential allies) and induction of internal fragmentation. Ideally resulting in the “dissolution of the moral bonds that permit an organic whole [organization] to exist.” (i.e., breaking down the mutual trust and common outlook mentioned in the paragraph above.)
  • Mental Warfare: the distortion of the enemy’s perception of reality through disinformation, ambiguous posturing, and/or severing of the communication/information infrastructure.
  • Physical Warfare: the abilities of physical resources such as weapons, people, and logistical assets.