CLANG! A Realistic Swordfighting Game Kickstarter Project

Author Neal Stevenson has put his name behind a new kickstarter project to produce Clang, a realistic swordfighting game for the PC. I’ll let him explain the details below.

Interesting. I’m not quite as excited about it as I was the space combat game, but it’s a neat idea and I hope he makes it happen. I do think a more realistic swordfighting game is needed, but I wonder how much detail you can pack into it before it becomes either a simulation or just a movie where you occasionally push buttons. Do they really expect gamers to pull off combos that take professionals years to master? I don’t think so. But, if you don’t, then it just turns into a movie of you initiating combos and letting the character/computer actually do them according to pre-scripted motion-captured patterns.

How To Use A Samurai Sword Properly ~ www.popgive.com

For those writing Samurai fiction, here’s a treasure trove of detail!

Each school will have different variations of angles, grips and body positions, but here is a fundamental cutting concept that most sword styles share: When delivering a cut, make sure that your wrists are lined up behind the blade handle. It may feel fine in the air, but when you actually cut into something, you’re in for a big surprise when you loose control of your sword.

How To Use A Samurai Sword Properly ~ www.popgive.com.