Earlier this week, I was having an email exchange with my DNA co-host Don and our frequent esteemed guest Jack Ward about anime and American animation. As part of that conversation, Don took it upon himself to write up a long blog post explaining to Jack how the two animation industries diverged from each other during the 1960’s with lots of examples thrown in. Since I thought that such effort was worth sharing, Don graciously edited it and sent it to me to share.
So, we were having a discussion the other day and this came up:
>Aha! So Anime is akin to sixties animation in North America!
And the truth is, sort of. N. American and Japanese animation parallel each other for a while, but split a few times along the path. The Japanese were always enamoured of Hollywood animation, notably Disney. Here we had Hanna Barbera develop the “limited animation” style, which made animation inexpensive enough for television. That style set the standard, and tv and for a long time was the ONLY way to do a show. So…. back in the early days you get:
Stirring. And across the sea:
You probably notice a lot of similarity in technique. TV animation was pretty new and there weren’t a lot of shortcuts and techniques available yet, so it tends to look cheap. Our stuff was all “staged;” that is, filmed like you’d film a stage play…. everything moving along a single plane. The Japanese used a lot more wide shots than us, as well as making attempts to induce depth to their tv animation. (That’s one of the reasons you see so many shots of things moving diagonally in Japanese shows, whereas ours usually have stuff move left to right, in profile.)
I think this is in no small part due to the popularity of early theatrical animation in Japan; they were a lot less willing to sacrifice visuals than us. Even in the earliest shows the Japanese still use a lot of establishing shots and panoramic views. There’s also a tendency to write more detailed stories than us. We did a lot of one-off gags, whereas the Japanese were creating continuing stories right from the get go. Another holdover from the theatrical features maybe?
These differences in conceptualization create one of the first big forks in the road between N. America and Japan.
Jump ahead a decade or so and you get:
Drugs. You get drugs. Anyhoo, in Japan:
I think more things should be called “Gowapper.” Anyhoo; you can already see a separation of sensibilities, although them AND us were still experimenting. The Japanese were WAY more willing to do straight up drama, whereas we ran screaming in terror from any serious story. Even our action stuff was really…. sterile. This gets to be important in a few years. The Japanese made a jump from “cartoons is just fer kids” to “animation is just another way of doing tv” that we never quite make. We come close, but there’s a lot of inertia to oppose. During the 70’s the Japanese were starting to do animated dramas, soap operas, comedies, SO MANY giant robots….
By the 80’s in America you had a weird peak:
[Rob Note- while the designs and origins are American, the first four shows listed here were mostly Animated in Japan, and these are Japanese-made intros.]
Mmmmm…. violence…. Fuck the Smurfs. Anyways; there’s a lot of high quality stuff there, mostly ‘cos the Japanese companies worked cheap, and where in the midst of a big animation boom. Even so, we were starting to sink some cash into the product. There’s a lot of technical quality. It didn’t last ‘cos animation is REAL expensive, and our studios turned to marketing tie-ins to cover the cost. So cartoons became half hour toy ads for the most part.
Across the sea:
Looks the same, doubtless ‘cos a lot of it was done by the same studios. The biggest difference was that the shows were leading the merch in japan; the cartoons would be made AS CARTOONS, and any tie-ins would come later.
By the end of the 80’s; going into the 90’s animation was taking a dip, and moved towards the cheap. Especially here:
Japan did something weird; since they had a more demanding audience they couldn’t lower quality too much (although they tried) so they just kept doing whatever worked, over and over and over…. So you get a lot of shows that LOOK nice, but are WAY boring:
Okay…. that’s a cheat….
More recently you’ve been getting a mix of decent stuff and crap; although Japan is way more willing to sink a few bucks into their animation. Part of the solution/problem was South Park, which showed that you COULD do animation for an older audience, but set the standard that said animation must be as cheap and vulgar as possible.
Still; in the years since we’ve done some good stuff:
We tend to make up for funds with style…. a-la Batman:TAS. When it works, it works. When it doesn’t…. well….
Japan still goes the technical route:
Holee Smokes, why can’t we have nice things like that? Japan isn’t afraid to get weird though:
So to answer the question that started this; 60’s Japanese animation is akin to 60’s N. American animation, but thereafter things take some odd turns. As a result, animation in Japan gains general acceptance WAY earlier than it did here, and that allowed Japan to produce a greater variety of material and to achieve a level of technical skill we haven’t quite hit yet.