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Back to the submarine warfare as space warfare I suggested long ago, though his comments are quite a bit more advanced. But, as you pointed out back then, realism doesn’t necessarily give you what you need for a story.
Quite true. I deeply considered your suggestion to base Twin Stars off Submarine-style warfare, but in the end I abandoned it because it didn’t have the right feel I was looking for with this story. In the end I needed something that involved quicker action and simpler tactics than a submarine-warfare type battle system would have lent itself to. I needed a system wherein the focus could stay on the characters and not a lot of detail would be needed for ship battles since they are mostly a background element anyways. Hopefully I’ve succeeded.
Still, it would be cool to do a “realistic” story someday, since as Stuart points out there’s a lot of drama to be found there too! Just look at movies like Hunt for Red October and Crimson Tide.