In this episode, Don and Rob sit down to discuss the issues involved with remakes, prequels, sequels and reboots, and why at best they’re a tough act to pull off well, and at worst they’re totally awful. Along the way, they delve into the nature of story itself and how stories reflect the writers and society. All that, and why the Ice Cream Man was an important figure in Star Wars lore (at least according to Don), is waiting for you in this episode of the Department of Nerdly Affairs.
In this episode, Rob and Don are joined by Shain and Dave from Misterkitty.org to talk about their ongoing Stupid Comics project where they showcase some of the most awful and unique pieces of comic book art visited upon mankind. Along the way, the four talk about the pair’s Mister Kitty’s Lo-Fi Landfill audio project, really really oldschool anime, whether Archie is really comics or not, and the demise of local culture. All this, and how to make friends in high school using Omaha the Cat Dancer, are waiting for you in this episode of the Department of Nerdly Affairs.
So, using my very limited HTML programming skills, I’ve put together not one, but two random generators for writers who are looking for a little inspiration to use.
The Random Scene Generator gives you a pair of people who are naturally in opposition to each other and a verb which defines the scene they’re in. I wrote this a number of years ago for use by my scriptwriting students as part of an assignment they do, but naturally anyone can use it. This is especially good for generating ideas for short one act plays or films.
The Random Action Adventure Plot Generator gives you a full 18 point plot outline for an action adventure novel, script, or other story. It is based on the Quintessential Basic Plot Outline by Dixon Kinquade and works surprisingly well. You could easily use it to generate a fast outline for a pulp adventure novel, spy novel, or action film.
In this episode, Don and Rob are joined by their friend Chad to talk about the movies that they know are awful, but can’t help but have soft spots in their hearts for. This journey takes the trio from classic 50’s monster movies, to the heights of 80s cheese and the depths of Asia’s cinematic vaults. Thrill to Chad’s love of Ed Wood! Stare in shock at Don’s encyclopedic knowledge of 80’s horror! Wonder at Rob’s passion for backwoods monsters! All this, and Don’s dramatic twist surprise that Rob and Chad didn’t see coming, are waiting for you in this episode of the Department of Nerdly Affairs.
In this episode, Rob and Don sit down with psychic medium Mary Bezaire to discuss what it’s like to see spirits and be a channel into the unknown. The three discuss a wide variety of topics, from the nature to spirit guides, to the most haunted places in Essex County, to the existence of evil spirits. All this, and the question of what happens to us after we pass on are waiting for you this episode of the Department of Nerdly Affairs.
In this episode, Rob, Don and Jack Ward explore the place of death in the nerdly arts. From superheroes who never die, to the real life celebrities who do (for now), and how our own fears of death shape our entertainment of choice, the trio head down a funerary rabbit hole. It’s an episode of grave humour, and sober considerations about the future of the kind you’ll only find on the Department of Nerdly Affairs.
In this episode, Rob and Don are joined by comic artist and animation director and producer Will Meugniot to talk about Will’s long history in the comics and animation industry. In this deep exploration of the animation industry of the 80’s and 90’s, they discuss the DNAgents, Will’s role as showrunner for X-Men the Animated Series and Exo-Squad, and so much more! All this, and how Urusei Yatsura shaped JEM and the Holograms is here for you in the 36th episode of the Department of Nerdly Affairs.
In this episode, Rob and Don are joined by Jack Ward for a spirited debate about Joseph Campbell’s Hero’s Journey. Does Campbell’s opus really hold the key to writing satisfying stories? Jack thinks so, but Rob and Don aren’t so sure, and this leads to a long discussion involving comparative mythology, newspaper comic strips, 1970’s vampire hunting reporters, and more sitcom references than an 80’s flashback! All this, and Don’s unhealthy fixation with the obscure scifi comedy Quark are waiting for you in this, the 35th episode of the Department of Nerdly Affairs.
Anyone who reads my blog knows that I’m fascinated by story structure, and recently I’ve been probing the depths of Dan Harmon’s Story Circle. The Story Circle was Harmon’s way to take Joseph Campbell’s Hero’s Journey and make it into something practical but still all encompassing. This isn’t new, Christopher Vogler did something similar in his famous memo, which he later turned into The Writer’s Journey, and other writers have done their own takes as well, such as Chris Woo’s fascinating take on it. This is possible because Campbell wasn’t writing a book about writing, but a book about comparative mythology, so he left the more practical applications of his work to others.
In any case, I’ve taken to Harmon’s Story Circle for its simplicity and practicality for writers. I won’t reiterate the details whole thing here (read about it on his original Channel 101 posts, which start here, but this is the most important one), but you can watch this video which covers the points of the thing pretty nicely.
So basically in simplest form it looks like this:
1 – You (a character is in a zone of comfort)
2 – Need (but they want something)
3 – Go (they enter an unfamiliar situation)
4 – Search (adapt to it)
5 – Find (find what they wanted)
6 – Take (pay its price)
7 – Return (and go back to where they started)
8 – Change (now capable of change)
Which is pretty good, and covers a lot of ground. But, as I was trying it out with different stories, I realized something- it actually resembles another story plotting approach utilized by Trey Parker and Matt Stone of South Park fame. Now theirs, which I covered here, is a lot simpler, as it’s basically just about turning story outlines into series of cause and effect relationships using words like BUT, AND SO/THEREFORE, and MEANWHILE. But, I noticed that if we combine it with Harmon’s Circle, we end up with…
1 – OPEN ON You (a character is in a zone of comfort)
2 – BUT Need (but they want something)
3 – AND SO Go (they enter an unfamiliar situation)
4 – BUT Search (adapt to it)
5 – AND SO Find (find what they wanted)
6 – BUT Take (pay its price)
7 – AND SO Return (and go back to where they started)
8 – THUS Change (now capable of change)
And what do you know? It works! We have a story structure of cause and effect relationships that build up into a heroic journey. Who knew?
I’m still debating about the usefulness and nature of the Hero’s Journey monomyth as an all-encompassing story form, as you’ll hear about in an upcoming DNA podcast where writer Jack Ward and I go at it hammer and tong about the subject, but I will admit that this is a useful tool for writers. I’m always looking for ways to give my stories the solid underlying structure they need to become more satisfying for readers, and this is yet another tool in my writer’s toolkit to try out.
In this episode Don and Rob are joined by the awesome Ramon Meija of the litRPG podcast to talk about the biggest new genre you’ve probably never heard of- litRPGs. The three discuss the origins of this fascinating genre, what makes a litRPG, what books your should be reading, and how the litRPG genre reflects the world we live in today. All that, and how to write litRPGs in this episode of the Department of Nerdly Affairs!